GPU-accelerated motion editor

Design motion.Without limits.

{2D + 3D + procedural on one GPU canvas}

Real-time collaboration, 80+ operators, physics at 60 fps. The round-trip ends here.

80+ Shape Operators91+ Effects10 Easing Types14 Layer Types10 Shape Types7 Export FormatsGPU PhysicsReal-time Collab80+ Shape Operators91+ Effects10 Easing Types14 Layer Types10 Shape Types7 Export FormatsGPU PhysicsReal-time Collab80+ Shape Operators91+ Effects10 Easing Types14 Layer Types10 Shape Types7 Export FormatsGPU PhysicsReal-time Collab

Capabilities

Everything
in one canvas

Six pillars that replace scattered toolchains with a single, coherent surface.

01

Unified 2D + 3D canvas

Shape layers, meshes, cameras, lights — all on one timeline. No round-tripping.

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02

80+ shape operators

Chain Booleans, deformations, and parametric generators into procedural pipelines.

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03

GPU-accelerated physics

Particles, cloth, rigid bodies, fluids. Real-time on commodity hardware.

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04

Real-time collaboration

Share a session code. See cursors, selections, keyframe edits as they happen.

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05

91+ built-in effects

Blur, glow, distortion, color grading, stylize. Stack and animate any parameter.

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06

Expression engine

JavaScript on any property. Visual block editor. Full node graph system.

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Comparison

One tool. Zero compromises.

Existing tools force you to choose between expressiveness, performance, and collaboration.

{Antipixel collapses that trade-off}
Full comparison
vs After Effects

Native 3D, 80+ procedural operators, GPU physics, real-time collab

vs Cavalry

Full 3D with PBR, 91+ effects, per-character text animation, SPH fluids

vs Rive

True 3D, physics engine, 80+ operators, video export

Antipixel

GPU-accelerated 2D + 3D on a unified timeline. Real-time multiplayer. 80+ procedural operators. Physics at 60 fps.

Under the hood

Built for the work that matters

Vulkan rendering

GPU-accelerated pipeline with Metal via MoltenVK

PBR materials

Toon, Unlit, Wireframe — physically based shading

CRDT collaboration

Conflict-free sync with live cursors and per-object locking

Box2D + SPH physics

Rigid body dynamics and fluid simulation on the GPU

Expression engine

JavaScript on any property, visual blocks, node graphs

7 export formats

MP4, ProRes, Lottie, SVG, PNG sequence, GIF, HTML5

Start creating

Free to use. No credit card. No time limit on the core editor.