GPU-accelerated motion editor
Design motion.Without limits.
Real-time collaboration, 80+ operators, physics at 60 fps. The round-trip ends here.
Capabilities
Everything
in one canvas
Six pillars that replace scattered toolchains with a single, coherent surface.
Unified 2D + 3D canvas
Shape layers, meshes, cameras, lights — all on one timeline. No round-tripping.
Learn more80+ shape operators
Chain Booleans, deformations, and parametric generators into procedural pipelines.
Learn moreGPU-accelerated physics
Particles, cloth, rigid bodies, fluids. Real-time on commodity hardware.
Learn moreReal-time collaboration
Share a session code. See cursors, selections, keyframe edits as they happen.
Learn more91+ built-in effects
Blur, glow, distortion, color grading, stylize. Stack and animate any parameter.
Learn moreExpression engine
JavaScript on any property. Visual block editor. Full node graph system.
Learn moreComparison
One tool. Zero compromises.
Existing tools force you to choose between expressiveness, performance, and collaboration.
Native 3D, 80+ procedural operators, GPU physics, real-time collab
Full 3D with PBR, 91+ effects, per-character text animation, SPH fluids
True 3D, physics engine, 80+ operators, video export
GPU-accelerated 2D + 3D on a unified timeline. Real-time multiplayer. 80+ procedural operators. Physics at 60 fps.
Under the hood
Built for the work that matters
Vulkan rendering
GPU-accelerated pipeline with Metal via MoltenVK
PBR materials
Toon, Unlit, Wireframe — physically based shading
CRDT collaboration
Conflict-free sync with live cursors and per-object locking
Box2D + SPH physics
Rigid body dynamics and fluid simulation on the GPU
Expression engine
JavaScript on any property, visual blocks, node graphs
7 export formats
MP4, ProRes, Lottie, SVG, PNG sequence, GIF, HTML5
Start creating
Free to use. No credit card. No time limit on the core editor.