Full feature reference

Every tool, one canvas.

10 sections, 200+ capabilities. From vectors to volumetrics, keyframes to code -- everything Antipixel ships.

80+Shape Operators
91+Built-in Effects
14Layer Types
10Easing Types
28Blend Modes
6Physics Types
7Export Formats
10Shape Types
80+Shape Operators
91+Built-in Effects
14Layer Types
10Easing Types
28Blend Modes
6Physics Types
7Export Formats
10Shape Types
80+Shape Operators
91+Built-in Effects
14Layer Types
10Easing Types
28Blend Modes
6Physics Types
7Export Formats
10Shape Types

01 / Core

Unified 2D
+ 3D Canvas

Design in 2D vectors and 3D scenes on the same timeline. No round-tripping between tools. Shape layers live alongside 3D meshes, cameras, and lights.

RenderingVulkan-powered GPU rendering
MaterialsPBR -- Toon, Unlit, Wireframe
PrimitivesBox, Sphere, Cylinder, Cone, Torus, Plane
LightingHDRI environment lighting
CameraDepth-of-field camera control
CompositingSeamless 2D layers in 3D space

02 / Procedural

80+ Shape Operators

Chain operators to build complex geometry procedurally -- like a node graph, but inline.

Path Manipulation

Trim, Merge, Offset, Dash, Cut, Flatten, Smooth, Subdivide, Reverse, Transform

Deformation

ZigZag, Pucker & Bloat, Twist, Wiggle, Wave, Roughen, Morph, Bend, Noise Displace

Instancing

Repeater, Radial Repeat, Array, Cloner, Copy to Points, Stagger

Procedural Generation

QR Code, Mandelbrot, Reaction Diffusion, Noise Pattern, Super Ellipse

SDF Operations

Circle SDF, Box SDF, Union, Subtract, Blend

Point Operations

Jitter, Merge by Distance, Poisson Disk, Position on Path, Tangent on Path

03 / Physics

GPU-Accelerated
Physics

Real physics simulation on the GPU. Particles collide, fluids flow, and rigid bodies interact -- all at interactive framerates.

Rigid BodyBox2D dynamics engine with full contact response, friction, and restitution.
Fluid SimSPH hydrodynamics with surface tension and viscosity.
ParticlesGPU compute with collision.
Force FieldsGravity, Wind, Vortex, Magnet.
CollidersPath-accurate polygon collision shapes for precise interaction.
Sub-steppingTemporal stability control for deterministic simulation.

04 / Collaboration

Real-Time Collaboration

Share a session code and your teammate joins instantly -- no account required. See cursors, selections, and keyframe edits as they happen.

CRDT-based conflict-free sync

Live cursor & selection presence

Per-object locking

Branch management with merge

Comment threads on layers

Offline queue with auto-reconnect

Join via link

antipixel.app/join/CODE
80+Shape Operators
91+Built-in Effects
14Layer Types
10Easing Types
28Blend Modes
6Physics Types
7Export Formats
10Shape Types
80+Shape Operators
91+Built-in Effects
14Layer Types
10Easing Types
28Blend Modes
6Physics Types
7Export Formats
10Shape Types
80+Shape Operators
91+Built-in Effects
14Layer Types
10Easing Types
28Blend Modes
6Physics Types
7Export Formats
10Shape Types

05 / Animation

10 Easing Types.
Infinite control.

Professional keyframe animation with physics-based spring, bounce, elastic, and back. Custom bezier curves, speed graphs, and per-keyframe control.

Easing Types

LinearConstant speed
Ease InAccelerate from rest
Ease OutDecelerate to rest
Ease InOutSmooth acceleration + deceleration
HoldStep function
BezierCustom cubic bezier curve
SpringMass-stiffness-damping physics
BounceImpact rebound
ElasticOvershoot with oscillation
BackSlight overshoot and return

Repeat Modes

Cycle, Bounce, Hold -- loop any segment.

Motion Paths

Edit visual curves directly on canvas.

Temporal Remapping

Stretch, compress, and reverse time.

Roving Keyframes

Automatic even-speed distribution.

06 / Typography

Per-Character
Text Animation

Animate position, rotation, scale, opacity, tracking, and color across characters, words, or lines with range selectors.

Selector Shapes

Square
Ramp
Triangle
Round
Smooth
Custom Bezier

Blend Modes

Multiply
Add
Min
Max

Capabilities

Randomization with deterministic seeding
Ease High/Low bias controls
Fill & Stroke per character
Gradient animation
Multi-selector stacking

07 / Effects

91+ Built-in
Effects

28 blend modes per effect. Mask support. Quality and draft modes.

Blur11

Gaussian, Motion, Radial, Zoom, Box, Directional, Lens, Bilateral, Tilt Shift, Fast, Inner Shadow

Distortion16

Displacement Map, Twirl, Spherize, Wave Warp, Ripple, Polar Coordinates, Bulge, Turbulent Displace, Mirror, Kaleidoscope, Offset, Corner Pin, Heat Shimmer, Glass, Box Warp, Morph

Color18

Levels, Hue/Saturation, Tint, Invert, Threshold, Channel Mixer, Color Balance, Chromatic Aberration, Curves, Vibrance, Exposure, Sepia, Duotone, Tritone, Selective Color, Photo Filter, Black & White, Gradient Map

Stylize15

Posterize, Pixelate, Halftone, Outline, Emboss, Edge Detect, Sharpen, Relief, Cross Hatch, Oil Paint, Mosaic, Find Edges, Cartoon, Noise Grain, Glow

Generate5

Checkerboard, Grid, Cell Pattern, Noise, Fractal Noise

Transition5

Linear Wipe, Radial Wipe, Block Dissolve, Iris Wipe, Venetian Blinds

Advanced7

Lens Flare, Light Rays, Plasma, Starfield, Glitch, Echo, Motion Trail

91+Effects
7Categories
28Blend Modes

08 / Fields

Spatial
Weight Fields

C4D-inspired spatial fields driving variation across instances automatically. Remap curves, inversion, inner offset, and noise animation.

Step

Linear gradient by index

Random

Deterministic per-instance

Linear

Gradient along axis

Radial

Circular falloff

Noise

Perlin/Simplex weights

Image

Raster texture sampling

Audio

Frequency/amplitude driven

09 / Layers

14 Layer Types

ShapeVector shapes with operators, fill, stroke
TextTypography with per-character animation
NullEmpty transform container
BackgroundSolid color or gradient
ImageRaster image/video
PrecompNested sub-composition
Camera3D camera (perspective/ortho)
LightHDRI, Point, Area lighting
AdjustmentNon-destructive effect layer
AudioWaveform with frequency analysis
ParticleGPU particle system with SPH
ProceduralNode graph outputs
FieldSpatial falloff objects
ForcePhysics forces (gravity, wind, vortex)

Shapes

10 Shape Types

Rectangle
Ellipse
Polygon
Star
Path
Line
Spiral
Arc
Arrow
Grid Shape

Shape Features

Gradient fill
Stroke alignment
Dash patterns
Paint order
Roundness
Non-scaling stroke

10 / Expressions

Code meets canvas.

JavaScript expressions on any property. Visual block programming. Node graphs for procedural motion.

01

JS Expressions

Write JavaScript on any animatable property. Access time, index, value, and composition data. Full autocomplete and type checking in the expression editor.

value + Math.sin(time * 2) * 50
02

Block Programming

Visual programming blocks for non-coders. Drag, connect, and create complex behaviors without writing a single line.

03

Node Graph

Procedural motion. Connect nodes for wave, noise, time-synced drivers and complex parametric relationships.

Start creating

Free to use. No credit card. No time limit on the core editor.